Why fifa 12 is crap
Well, I myself read a whole lot of the comments before proceeding to order Fifa 12 PC for myself. I must admit, being an avid gamer, it's been a while since I've bought a game I've found to be worth it's pixels in terms of the cash forked out. Fifa 12 absolutely smashes the ball out of the park in that respect!
People complain about Origin, but I've found it mildly troublesome. Flipkart Customer Certified Buyer. FIFA 12 is a break through in football game technology. The Player Impact Engine is a revolutionary feature in this utterly amazing franchise, which adds so much more realism to the already near-perfect game. The pre-order deal was too good to resist. And getting the opportunity to lay your hands on this amazing game as soon as it is released, is great! Thank you Flipkart.
I think i have found the new marketplace, from where I will buy all my future games. Aayush Saxena Certified Buyer. Other than graphics the gameplay is better than pes, but its not that realistic.
Played PES 10 and Really liked it, thought FIFA was trash. Stunning gameplay. The best part is that each time you pull a trick, it isn't going to be the same. The bots don't play well until you switch to World Class or Legendary. Every game I played previous to writing this review was against another person. A fallible human being like myself that was finding their feet with the game at the same pace I was. Playing FIFA 12 against the AI on anything higher than semi-pro difficulty setting is a real slog for seasoned players, let alone newcomers.
Defending is now a web of multiple button presses to track, fast track, poke tackle, slide and ask another player to help out. Above: The new Player Impact Engine means tussles on the ball are more realistic.
Roll on Fifa Fifa 12 — review. Fifa 'sufficient to make all previous football games seem a bit pedestrian'. Reuse this content. FIFA 12 lets you do all of these things and more.
A new tactical defending system, player impact engine, and head-to-head seasons are just some of the excellent new features it offers. But it's the new EA Sports Football Club that's the real draw, bringing with it an addictive levelling system that pits you against the world's players, keeping track of your own progress and that of your favourite team too. Not only is FIFA 12 the best game in the series, it's also one of the most exciting, accurate, and complete sports games around.
If you're a longtime FIFA player, then the changes to defending in this year's game might come as a bit of a shock. A new tactical defending system has been implemented that drastically changes the way you play. In previous versions of FIFA, a common tactic when defending was to hold down the two "pressing" buttons, which sent players in to close down attackers and win the ball, requiring little in the way of skill. That tactic no longer works. Instead of rushing in to take the ball, your player now just tracks the attacker and remains a few feet away, keeping him held back.
This system of containing the opposition requires more thought than simply sticking a leg in and hoping for the best. You have to actively time when to tackle or decide if it's better to simply hold a player back, rather than rush in for the ball, miss the tackle, and have the opposition pass. If the opposition does get past, you now have the option of jostling them--that is, pulling on their shirt or using your player's arm to hold them back.
This is a neat feature that brings the game closer to how the real-life sport is played, with new player animations making it look more realistic.
Be warned, though; pull too many shirts, and the referee won't hesitate to throw a yellow, or even a red, card your way. Other improvements to the animation lie in the new player impact engine. This adds a physics system that simulates the impact between two players during tackles or other forms of contact.
If you go in for a particularly aggressive tackle and slam into the player, the resulting animation is rarely the same twice, depending on the build and strength of the two players in question. Both or just one of you may end up in a heap on the pitch, while passing players leap over fallen bodies to get past.
On the whole, the system works well, adding another layer of realism to the game. It's not infallible, though, and there are times when you see some comical rag-doll-physics-like animations as players flop over the pitch.
Sending one to the back of the net is as satisfying as ever. More tweaks to the controls come in the form of precision dribbling, which enable you to control the ball more accurately in close quarters. For example, when you get near the touchline, your player automatically knows he's there and retains tighter control of the ball to keep it in play.
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